ETech Games: Mobile, Sensor-driven, and Altenerate Reality
Date : 01 17 2008 Category : WebGames are a great test-bed for new technology. They expose us to new ideas by letting us imagine a new world. This year at ETech we have several sessions that focus on games and what we can learn from them.
Designing Magnets: Connecting with Audiences in the Wired Age - Elan Lee (Fourth Wall Studios)
Your ability to connect with your audience will often define the success or failure of your project. This talk will use Alternate Reality Games to explore how this new genre of entertainment can give us insight into building, maintaining, and growing an audience.
Projecting Surveillance Entertainment - Merci Hammon (GameLayers), Justin Hall (GameLayers)
This session will explore current systems of surveillance entertainment and imagine them working in other contexts. including how our personal data trails yield raw material for play.
Halo vs. Facebook: Emotion and the Fun of Games - Nicole Lazzaro (XEODesign, Inc.)
Think gamers get emotional from boiling lava monsters? Think again. From fiero to schadenfreude emotions increase focus, memory, learning, decision making, and performance. Similar emotions drive participation from Flickr to Facebook.
Your Phone is Your Controller: Collaborative Gaming in Public Spaces - Jury Hahn (MegaPhone)
MegaPhone makes digital signage interactive using a regular phone call. Learn about this phone-controlled, real-time, multiplayer collaborative gaming platform that can be used from ANY phone, ANY service provider, in ANY country as a game controller.
Early registration ends Monday, January 28th. Use the following code: et08rdr for a 20% discount. ETech is March 3rd to the 6th in San Diego, CA.